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Is It a Branching Pathways Thing?
eye a, i think that the f m v game comparison feels a little specious to me. wirehead didn't have 60 different in like, it had fails s that would kick you to a do you want to try again screens and success states that would move you forward in the one story. There's not a perfect game by any stretch of the imagination, but it's genuinely ambitious and i think, well executed. Mind somebody se i think tege, this is getting a little too heavy.