The chapter explores the early days of virtual reality, reminiscing about the Aladdin Magic Carpet attraction at Disney and the clunky equipment used in the 90s. It discusses the advancements in VR headsets over the past decade, particularly highlighting Apple's Vision Pro and its impact on the industry. The conversation also touches on the intersection of gaze and touch in VR design, potential future design choices, and the shift towards spatial computing and mixed reality.
This week, Marques and David talk with Hugo Barra about his blog post where he makes a number of points and observations about the Apple Vision Pro and the state of VR in general. There's a lot to get into! Enjoy!
Links:
Hugo's Blog Post: https://bit.ly/4cYlEhS
Hugo hired by Facebook: https://bit.ly/4azeBur
Verge Oculus Rift review: https://bit.ly/3W20Obw
Piano Vision: https://bit.ly/3Q3nap7
Karl Guttag: https://bit.ly/3VZu4iQ
DisneyQuest Paper: https://bit.ly/49yIREo
Shop products mentioned:
Apple Vision Pro: https://geni.us/po94
Meta Quest 3: https://geni.us/SUUuw
Shop the merch:
https://shop.mkbhd.com
Socials:
Waveform: https://twitter.com/WVFRM
Waveform: https://www.threads.net/@waveformpodcast
Marques: https://www.threads.net/@mkbhd
Andrew: https://www.threads.net/@andrew_manganelli
David Imel: https://www.threads.net/@davidimel
Adam: https://www.threads.net/@parmesanpapi17
Ellis: https://twitter.com/EllisRovin
TikTok:
https://www.tiktok.com/@waveformpodcast
Join the Discord:
https://discord.gg/mkbhd
Music by 20syl:
https://bit.ly/2S53xlC
Waveform is part of the Vox Media Podcast Network.
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