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Diablo 3 - Chirring - Roguelike RPG
The way that story is told throughout the experience of playing Chirring is something I've never seen in any other game. It's sort of a nonlinear thing. You play, quote unquote, play the game many times, but the game expects you to die. And each time you can invent the quests along in the... Every time you visit a town, you might perform some quests there. The next time you come, then you will die, you get it at the beginning. This is almost like a farmville sort of thing where you can just like, you know, get the next best building and upgrade this. Yeah. Doing the some quests in town just makes things not