
Jonathan Blow
On The Metal
Do You Need a Doubled Linked List?
Rust advocates do themselves a disservice when they say you shouldn't need a doubly linked list. I think there are problems that aren't that are not going to be able to be recast to that way. It's good for people to have technical skills to know how to program but on the other hand we don't say like everybody should build a bridge or write literature, he says.
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You can find Jonathan on Twitter at https://twitter.com/Jonathan_Blow.
Some of the highlights of the show include:
- The Witness: https://en.wikipedia.org/wiki/The_Witness_(2016_video_game)
- Prince of Persia: https://en.wikipedia.org/wiki/Prince_of_Persia_(1989_video_game)
- Prince of Persia source code: https://github.com/jmechner/Prince-of-Persia-Apple-II
- Sprite: https://en.wikipedia.org/wiki/Sprite_(computer_graphics)
- Atari 800: https://en.wikipedia.org/wiki/Atari_8-bit_family
- Atari CTIA (chip performing, among many other things, collision detection for the Atari 800): https://en.wikipedia.org/wiki/CTIA_and_GTIA
- Commodore 64: https://en.wikipedia.org/wiki/Commodore_64
- VIC-II (CTIA-equivalent chip found in the C64): https://en.wikipedia.org/wiki/MOS_Technology_VIC-II
- Skeletal animation: https://en.wikipedia.org/wiki/Skeletal_animation
- GPGPU: https://en.wikipedia.org/wiki/General-purpose_computing_on_graphics_processing_units
- GeForce 2080 Ti: https://en.wikipedia.org/wiki/GeForce_20_series
- Cell microprocessor: https://en.wikipedia.org/wiki/Cell_(microprocessor)
- Dennard scaling: https://en.wikipedia.org/wiki/Dennard_scaling
- Amdahl's Law: https://en.wikipedia.org/wiki/Amdahl%27s_law
- Embarrassingly parallel: https://en.wikipedia.org/wiki/Embarrassingly_parallel
- Client-side prediction: https://en.wikipedia.org/wiki/Client-side_prediction
- Particle system: https://en.wikipedia.org/wiki/Particle_system
- Minecraft: https://en.wikipedia.org/wiki/Minecraft
- Red Dead Redemption 2: https://en.wikipedia.org/wiki/Red_Dead_Redemption_2
- Rewinding time to address lag: https://en.wikipedia.org/wiki/Lag#Rewind_time
- Chronostasis (the illusion of time standing still after eye movement): https://en.wikipedia.org/wiki/Chronostasis
- Counter-strike: https://en.wikipedia.org/wiki/Counter-Strike
- SimCity: https://en.wikipedia.org/wiki/SimCity
- Trinity: https://en.wikipedia.org/wiki/Trinity_(video_game)
- Brian Moriarty: https://en.wikipedia.org/wiki/Brian_Moriarty
- Infocom: https://en.wikipedia.org/wiki/Infocom
- Lost Treasures of Infocom: https://en.wikipedia.org/wiki/The_Lost_Treasures_of_Infocom
- Netrek: https://en.wikipedia.org/wiki/Netrek
- Apollo Computer: https://en.wikipedia.org/wiki/Apollo_Computer
- Silicon Graphics (SGI): https://en.wikipedia.org/wiki/Silicon_Graphics
- Time Warner's "Full Service Network" (SGI Orlando project): https://www.nytimes.com/1994/12/12/business/time-warner-s-time-machine-for-future-video.html
- Netscape Communications: https://en.wikipedia.org/wiki/Netscape
- Doom: https://en.wikipedia.org/wiki/Doom_(1993_video_game)
- Wolfenstein 3D: https://en.wikipedia.org/wiki/Wolfenstein_3D
- Ultima series: https://en.wikipedia.org/wiki/Ultima_(series)
- SGI engineers transferred to Nvidia, ca. 1999: https://www.eetimes.com/sgi-graphics-team-moves-to-nvidia/
- Quake: https://en.wikipedia.org/wiki/Quake_(video_game)
- Quake source code: https://github.com/id-Software/Quake
- John Carmack: https://en.wikipedia.org/wiki/John_Carmack
- Michael Abrash: https://en.wikipedia.org/wiki/Michael_Abrash
- Total Entertainment Network: https://en.wikipedia.org/wiki/Total_Entertainment_Network
- boo.com: https://en.wikipedia.org/wiki/Boo.com
- Braid: https://en.wikipedia.org/wiki/Braid_(video_game)
- SIMD: https://en.wikipedia.org/wiki/SIMD
- Pentium U-pipe and V-pipe: https://en.wikichip.org/w/index.php?title=File:24281603.pdf&page=8
- Data-oriented design: https://en.wikipedia.org/wiki/Data-oriented_design
- Jonathan's rant on Rust: https://www.youtube.com/watch?v=4t1K66dMhWk
- Catherine West's closing keynote at RustConf 2018: https://www.youtube.com/watch?v=aKLntZcp27M
- JAI language: https://en.wikipedia.org/wiki/Jonathan_Blow#JAI_language
- "Worse is better" and the "MIT approach": https://en.wikipedia.org/wiki/Worse_is_better
- Smart pointer: https://en.wikipedia.org/wiki/Smart_pointer
- D language: https://en.wikipedia.org/wiki/D_(programming_language)
- Entity-component-system: https://en.wikipedia.org/wiki/Entity_component_system
- Jonathan's talk "Preventing the Collapse of Civilization": https://ww...