2min chapter

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#342 – Todd Howard: Skyrim, Elder Scrolls 6, Fallout, and Starfield

Lex Fridman Podcast

CHAPTER

Skyrim Scripted NPC Dialogue

The main thing is to make them reactive. The little hints you drop now will just drive people mad, which is something I enjoy deeply. So Skyrim NPCs have at times hilarious dialogue. We tend to write them in stacks with a very small state machine that just says, okay, this is what's happening.

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