Designer Notes cover image

Designer Notes 65: Robin Hunicke - Part 2

Designer Notes

00:00

The Dragon Prototype - How Did You See Everyone Yet?

The idea of playing a multiplayer game with more than two people was initially rejected. The team decided to try and make it for four players, but then realized that three against one is the worst feeling in the world. "It felt closterphobic and scary," says designer Tracy Hoyle.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app