2min chapter

Lex Fridman Podcast cover image

#162 – Jim Keller: The Future of Computing, AI, Life, and Consciousness

Lex Fridman Podcast

CHAPTER

The GPU Isn't Optimized for Rasterization of Triangles, Right?

The GPU is really optimized for the rasterization of triangles. To make it look realistic, the solution was you run a separate program on every pixel. You can have eight thousand instructions in a shader program, but I don't have a good intuition. Why it could be paralyzed so easily? No, it's because you have eight million pixels in every single.

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