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The GPU Isn't Optimized for Rasterization of Triangles, Right?
The GPU is really optimized for the rasterization of triangles. To make it look realistic, the solution was you run a separate program on every pixel. You can have eight thousand instructions in a shader program, but I don't have a good intuition. Why it could be paralyzed so easily? No, it's because you have eight million pixels in every single.