
78: Forensic Linguistics, Really (with Helen Fraser, Georgina Heydon, Diana Eades, Seán Roberts, and Steph Rennick)
Because Language - a podcast about linguistics, the science of language.
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The Gender Play Gap
About 35% of words were spoken by female characters in total. We knew that it was going to be that women were going to speak less overall. That was just our expected thing. But then the other question we asked was how many games had more than 50% female dialogue? So how skewed is the sample? 50 games. It's 6%. Three games, three games out of 50 and two of them are from the 80s. They're both King's Quest. And one of them is called King's Quest for the perils of Rossella. Right.
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