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#258: Gatefall

So Very Wrong About Games

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Gate Fall: A Fundamental Contest of Masculinity

Walker: I will play almost anything so long as there's some element of interest. When it comes to gate fall, I just see the standard hero scapey satisfying and fun,. But very, very straightforward instance of me have club we walk up, we walk up and we smash you upside head. It's like, well, I rush to the middle and we start bashing each other and someone dies. And okay. So you talked about, for example, risk reward. Do I want to subject my people to danger or not? Given that say three ish actions is a bad turn in gate fall, he says.

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