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Designer Notes 63: Josh Sawyer - Part 2

Designer Notes

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Is There a Difference Between Hard and Hard?

Arpyges is a way for the player to adapt the difficulty on the fly. I don't play the highest level o difficulty because, frankly, i don't care about the balance up there. As long as it's sort of like erring on the side of two difficultess, i'm ok with that. If things start to feel like pretty hard to me on hard, i feel that on laura love's difficulty, it's probably actually sto an, probablybe too hard. And so instead of tuning the content, i'm like finding these lirs, andi'm trying to counterbalance those things down. But it's a big soup of stuff. There are hundreds of

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