2min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Power of Simultaneous Play

There's opportunities for genre bending in these kinds of spaces. Stapps are the interesting example because to me, they just took this one very specific constraint. I think about Marvel Snap had had been broed on the podcast and that is another one of those where it's not nearly as deep as a traditional trading card game experience.

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