Unlike a normal open world, allows for more freedom in terms of the setting. I feel like it is excepting the reality of open world game design. So far, again, i've really dug into two of the open worlds, i haven't had any ery that i felt was superfluous. It reminded me of one of the recent ish battlefield games did something similar in some of the campaign levels,. where the campaign levels were like, enormous. A, yes, i'm trying to think so, obviously, hi man is another example of it. Are ther other seria. Five, pretty good.

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