
07: Death in Roguelikes with Kawa
Eggplant: The Secret Lives of Games
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The Importance of Failure in Game Design
In a lot of you know modern AAA it's specifically about how we're screwing up and I can't think of very many other places in any form of culture where that's the thing you're celebrating. That's what unifies this whole genre we know that failure is an inherent part of it, which leads me to my next question. In our treatment for today if you mentioned earlier about the fact that we treat death explicitly right it's like a thing that's not it's not an afterthought it's a thing that’s like inherent and it's every every now and then built into the system. We will even dump like the 42 page file that describes everything that happened but
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