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Ninges Controls
N has just as much to do with trials, or a racing game like forza, as a like mario. Most of what we've learnt is in hindsight. We wanted something cutting edge. But it's like, the movement just falls out. You get all the same thing. So essentially, in n, you're a marble, your circle. And thatit, like all the things about it, the awkward tipping around corners of the bouncing off corners,. Or even the way they had to code the jump physics was determine. It's a function of the angle of the surface you're on. The sonic angle, the sonic has like tremendous momentum, and you go to control it