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How Steam Is Building an Ecosystem for Game Development
"We have no idea what we did, but it works," says designer and programmer Oki Matsumoto. "Every decision we do is to completely serve the community." The team has made internal tools for bug testing that they will hand out to moderators once they join the team. It's such a simple concept, but a lot of games nowadays just simply aren't doing that. I mean, your guys own frustration.