
100: Just One (Hundred) with Friends of Eggplant
Eggplant: The Secret Lives of Games
Game Design
I think like people get thrown by games because there's so much design in them that you can get into the mindset that it's all like intentional design. I want everybody to interrogate their own creative processes and I always hope that that people will be able to give, you know, answers beyond just intuition. Which is a similar way of working right it's just like having a mood board or something like that but for me, like having something generative like that.
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