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See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

The Board Game Design Lab

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Do You Have a Game Design Process?

I've learned over the years is that failure is the absolute best teacher. But it doesn't necessarily have to be your own personal failure. Like you can learn from those failures and kind of unpack what they did wrong, unpacked what they did right. And so yeah, definitely do a stuff like that with books and games and other videos and things like that. I'm also, I've got several ideas that I call these inner self videos where it's almost a conversation of me and me,. It's kind of funny. The voice in my head is very country. It is a redneck and a half.

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