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What I've Learned From Daniel and the Other Folks on My Team
i think that something that daniel and i and the other folks on my team kind of have in common is a willingness to let the storyex st a where it wants to, even if that is breaking with convention or player expectation. So i think that's something that we share. And there's other companies doing this, like im i'm thinking of people like remedy and their whole extended universe of games where they are all kind of narratively connected. Or like live services, games that are happening in conversation with the audience, like blaceball, or am like the blackout club a.