Hey, Good Game cover image

From Rubik's Cube Champion to Game Development: Toby Mao's Journey

Hey, Good Game

CHAPTER

Monetization, Platforms, and Online vs In-person Gaming

This chapter explores the philosophy behind monetizing games, creating platforms for new players, and the advantages and disadvantages of playing board games online versus in person.

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner