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45 – Schleiner – The Player’s Power To Change the Game

Game Studies Study Buddies

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Exploring Empathy and Activism in Video Games

The chapter delves into the concept of 'hearing missions,' using the game Darfur is Dying as a primary example to discuss generating empathy for real-world crises through immersive game challenges. It also explores skepticism towards empathy games, the complexity of representing marginalized groups in games, and the debate surrounding the effectiveness of using games for social impact and education.

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