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Gamestream - Flying High with Flutter #111

Flying High with Flutter

CHAPTER

How to Use Bytes to Manipulate Bits

The whole game is written in data. I wrote it back in the client, which is like which I love to have to swap languages. And basically what I did is I just created like a common library which is used by both. So you don't have to duplicate anything between the projects. It's only really in game development, though, where you need to optimize everything. You probably wouldn't use it in a typical app. If you're interested in creating game then it really pays to learn and that has really good support for manipulation. so it makes it really easy.

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