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Andrew Prahlow and Literally the Amp from Adam's Song

Object Worship

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Creating Ambient Music for Video Games

The chapter explores the detailed process of crafting ambient music for video game soundtracks, focusing on feedback loops, demo creation, and interactive gameplay elements. It discusses delivering stems for implementation, strategically sending near-final music to minimize revisions, and incorporating dynamic elements for a seamless player experience. The speakers delve into the creative decisions behind using music cues to enhance gameplay, create atmosphere, and challenge player perceptions within the game world.

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