There's so many different kinds of games and yet it seems to be very widespread across genres. What is it about online gaming that makes it such an attractive place for extremism? It's just a nature of where the mainstream youth culture goes so to do extremists. Extremists don't have you know all this social science data to pack them up but there is this sort of sense among them.
In December, an Anti-Defamation League study found a sharp rise in the number of people who say they’ve encountered white supremacist ideology while playing online video games. The persistent presence of individual gamers and groups spreading hate in gaming communities has led to calls for the industry to do more to stop it.
The question is, how?
Bloomberg video game reporter Cecilia D’Anastasio joins this episode to explain why it’s so difficult to police virtual worlds, and what companies are and aren’t doing to confront the problem. Alex Newhouse, deputy director of the Middlebury Institute’s Center on Terrorism, Extremism and Counterterrorism, talks about his work trying to help the gaming industry stamp out toxic culture on its platforms.
For More on Cecilia’s story: https://bloom.bg/3Dx2yzo
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