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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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Introduction

The Rastation podcast is back with a new episode. This time we talk to Jake, the man behind Embark game development. He talks about his background in C++ and how it got him into this kind of project. We also discuss whether or not he thinks Rast is ready for such an experience.

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