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The Cost of Artfulness in Arcane's Games
Deathloop is a solution to that because they made their game worlds and then they just changed the time of day four times. You had your four or five areas and that was a very intentional way of squeezing more you know, artfulness out of the team without overburdening them with something like Dishonored 2 which just had a minute or two on it. I think if I was somebody who worked at arcane and looked at the budget on their games, I think the thing that always costs the most was the levels that they made lots of them That's where games went over scope perhaps or like took a large amount of time.