The speaker shares their challenges with the game Peppergrinder, focusing on the difficulty of hitting precise lines and mastering its complexities like timing boosts and unclear enemy interactions. Drawing parallels to other platforming games, they discuss the rewarding smooth flow of gameplay and the frustration of missing it. Suggestions are made to improve the gameplay experience by introducing a time-based system for level completion.
This week we've got a game inspired by the SNES era and a game that probably shouldn't have come out at all. We'll also find out just what Justin thinks about Dragon's Dogma 2, and what's going on with the Stardew Valley 1.6 update.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!