Into the Bytecode cover image

Justin Glibert: Ember, and building onchain games.

Into the Bytecode

CHAPTER

The Community Is What Makes a Game Work

The game is technologically at the forefront of like, it's just like bleeding edge. But i also think that people would play it even if it was not, just for the fact that it was bleeding esh. People that are interesting will play because of this. I mean, right now, if you were to make a social product for social at that purposefully sucked, nobody would use it. Even the one that don't suck. The community that's forming around them is what's special. It's whyi it's just fun to be an early adopter of things, even though they probably sucked use at the time.

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