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#308: Favourite Mechanisms

So Very Wrong About Games

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Innovative Fixes and Historical Concepts in Board Games

The chapter covers innovative solutions for handling extra components in a board game, like using stickers to repurpose them as corpses, along with exploring historical indulgences and their exploitation. It also delves into a new expansion introducing corpses, indulgence decks, rat cards, and a plague doctor character in gameplay, as well as discussing the challenging Plague expansion to Orleans. Furthermore, it highlights the strategic gameplay of Antiquity, emphasizing resource management, confrontational decisions, and unique victory conditions like building cathedrals and powerful buildings.

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