
79: Shifting Perspectives in Storytelling with Variable State (Last Stop)
Eggplant: The Secret Lives of Games
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The Orbit Camera in a Metography
We tried all sorts of things to try and make that more interesting. But in the end, telling the story that we ended at writing for best er,. You have a bester way of pacing that was to have a freedom just to cut the player to different locations. And also, i cant think e something elsethat i hadn't said is, but as well as it being open world, that was having like a full orbit camera as well. So a, when we took the decision to limit the t cutting, after like a line of dialogue was finished, us tosolve help the story pas in onme. We thought theres was no need to have the orbit camera now
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