
45: Timery - Joe Hribar
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"It's a very different thing than most sougt for development, where you're sort of shipping it out to theor and then there's that that weird silence where you wait for feeback," he says. "No feedback oftentimes means i working a and in this world, it's like, there's a lot more engagement, maybe horrified engagement, especially on hand." He was usually the person who went to the studios to show them how the things worked, and teach them all the bits and bobs of all the graphics.
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