
10: Keyforge with Richard Garfield
Eggplant: The Secret Lives of Games
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Keyforge: A Trading Card Game With Coherence
I was wondering if you could talk about both of those areas in Keyforge. So like what approaches do you use when you're designing a system to make sure that the components all fit together interestingly? And then second, when the decks are generated, are they just totally random or is there some kind of heuristic built into the system?" Yeah, sure. As far as the fitting together in an interesting way, it's really taking a lot of what I've learned through the years working on trading card games and that's making it so that everything is a hook that can be modified by other cards. You try to keep things as general as possible"
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