
Designer Notes 63: Josh Sawyer - Part 2
Designer Notes
Nijigaden - The Ax Bock - A Game That's Free of Exploration
It is really hard to tetoralize as many systems as arpegs have in a way that like, is paste very well. I do think that reducing the number of sub systems and collapsing some of those layers would probably be a good step toward having a game where the content is so well tailored,. even if it's not open-ended. The thing is, people get real agitated when they no longer keep them constrained within a small pera. Um s free of exploration. Oalvs like the skills, saoting aro, or of the wot of the content.
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