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How to Design a Good Game
I think we miss a point when we're looking for games. We don't really know if this game is going to work I'm just testing them all the time so rather than give people games what I try and do is give them a little mental checklist of what a good game should probably have. That serves as a template or like underpins how you move forward. It's almost trying to communicate through design in a way like if I could communicate everything I need through the design of the game and the constraints I put in place I wouldn't say a fucking word on this but that's really really hard to do again. The ultimate goal is this idea of communication through design because it then allows