Bastionland Podcast - Tabletop Roleplaying Game Design cover image

Andy Chambers' Rule of Three

Bastionland Podcast - Tabletop Roleplaying Game Design

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Innovation in Tabletop Game Design: The Story of Blood Red Skies

Exploring the unique inspiration and development process behind a tabletop game focusing on dynamic aerial combat, drawing from personal experiences and historical insights. The chapter delves into the evolution of the game design process, emphasizing the importance of focus and community engagement. Reflecting on influences from other tabletop games and the shift towards using plastic components, the speaker shares their journey of creating a game that has become a valuable teaching tool within the gaming community.

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