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How to Make a 3D Game
"I've got a big shelf full of cameras behind me since I was quite young," he says. "It's to do with the math behind what you need when you're making a 3D game" The physics of that is just simple Newtonian mechanics, so it doesn't need anything complicated. If you can do that, then if you've got a video of a UFO, the UFO is moving around the screen and you can say where might that be in the 3D world?