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The Three Issues With Obradyn
Obradyn is definitely the first thing that comes to mind in terms of this like assembling combinations of information. And then when you get the right combination, the game kind of validates it. In your IGF interview with game developer. You said quote, we identified three main issues, game play flow, disjointed narrative and the communication of insights while solving mysteries. Is there a total joy to get to play another that kind of mystery solving game? But I was curious like how that lineage from kind of over-dinn where you see your like similarities and points of difference.