
Velan Studios Founders, Guha and Karthik Bala
The AIAS Game Maker's Notebook
00:00
A Giant Leap From a Turbo Sea Book, and the Budget Version of Anamen
We had very limited computing, we had an x d computer that we managed to make it an et computer. We had this animation sophera that said, ok, if we point, if we get a diza camera, or even if we started drawings. And so i started doing all the drawings for our games. The process of doing that, i it was just ridiculous. Its amazing, you know. But it's that curiosity that makes it fund to work and make ams. I think there's a lot of deconstruction in that process. Now, how do they, ho do they do that? How do they make that? And and just figuring it out along the way
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