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Story: DOOMed to Fail

CoRecursive: Coding Stories

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Doom on the 3DO - The Story Behind It

Randy raised the money and Arc Data bought the rights to doom on the 3DO. The trick is to get the game engine simplified so it can run on the lower memory constraints of a console. I would have allocated at least three people and at least six months to maybe nine months to do the actual port, one person writing this.

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