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Design an RPG Starting Village! (MD 182)

Mastering Dungeons

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Efficiently Running Short D&D Games and Designing Engaging Adventures

The chapter explores strategies for running 30-minute games of Dungeons & Dragons for middle school students, using systems like Savage Worlds or Dungeon World for shorter sessions, and teaching DMing to young players. It discusses creating impactful campaigns within limited time frames, tailoring gameplay to players' experience levels, and simplifying mechanics for engaging experiences. The hosts delve into designing RPG adventures focused on troubleshooting, streamlining gameplay, and simplifying character sheets, while also touching on a survey by Wizards of the Coast, exploring AI in games, and attracting game masters in the hobby.

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