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How to Make a Game Assimilation Environment
We have methods to look at the images of the camera from the from the driver's perspective, and annotate that with some ground truth data about steering aout speed and heading. And then yet, then you use some low level control, like pure pursuit or modal productive control, to actually figure out the steering and the throttle actuation to follow that path. So in is very serendipitous way, were bringing the racing roots of bazia curves back into atonymus wacing. But now we can actually vat many, many likely trajectories, and then synthesize the preferred trajectory which has some desirable property.