5min chapter

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Episode 508: Jérôme Laban on Cross Platform UI

Software Engineering Radio - the podcast for professional software developers

CHAPTER

The Advantages of Using a 3d Graphics System

If ets ay, i o s 17 has a brand new way ofholographically displaying your eye tems your screen, then it's going to be there. But the advantage of that kind of technology is that, it terms of rendering cost, not that much. If you're drawing everything yourself, then what you can do is just mimic happens on the platform that you're tryed to target. The other one is draw everything, and you treat the screen as a bunch of pixles,. which means that basically, when you're going to be rendering your applications, going to be looking the same across platforms.

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