
Designer Notes 65: Robin Hunicke - Part 2
Designer Notes
Game Design - I'm Crushing It!
We had to give up on many things that we thought would be good. And then finally, we just gave up on the notion that you would always walk or fly. We started to make it so you can surf on the sands. One weakend while progranting it made the sand look like bucking gorgeous. The last thing was just, like, how does it end? And like, what is the story?
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