
#9 - Onramping (Designing for the first play)
Fun Problems
00:00
Intro
This chapter explores the concept of 'onramping' in board game design, revisiting game terminology discussed in the previous episode. The hosts analyze the game Snap, examining its combination of real-time and turn-based mechanics while highlighting the complexities and enjoyment derived from simple games.
Play episode from 00:00
Transcript


