The Stephen Wolfram Podcast cover image

History of Science & Technology Q&A (April 20, 2022)

The Stephen Wolfram Podcast

CHAPTER

The History of Computer Graphics

The developments of numerical linear algebra was part of what enabled the possibility of computer graphics and particularly 3D rendered graphics. And I think the modern GPUs, which are much more vectorizing oriented things than they are specifically the kind of graphics processing world, but they were used for that. It's more complicated because there are libraries that make use ofGPUs with their interface being a pure software interface. That is, you draw a surface and there are parts that in a real surface, a physical sort of solid surface, you can't see through. Hidden surface removal is the big thing.

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner