Bish: We scrapped or iced that project or like it was an early prototype bag that had like problems with it. Someone internally was like, I'll take it. They didn't sell it, which is good. But we were we had to have a serious conversation in Monday morning meeting that kind of went, Hey, yeah, you probably shouldn't donate those things. It's just that that's not final goods. The vast majority of our headcount is engineering and design for creator warehouse.

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