
#191 Ergonomics with Kevin Cannon
UX Podcast
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The Importance of Physical Prototyping
A kiosk with an arm beckoning you could, but on a more simple level, I mean, what I mean to a design is that from 30 meters away, you have to have elements of the screen. So there has to be an element visible despite the fact someone stood in front of you using it that can maybe help you understand what's going on. Yes. And I like that aspect of what he said actually that in this environment, you are multiple people using the same device,. sometimes at the same time, sometimes you're standing next to someone and just seeing. There's a lot of stuff going on more than if you're designing a one to one interface where you're always
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