
Opus and Taiwanese Game Development with Sigono's Scott Chen
The AIAS Game Maker's Notebook
How to Launch a Premium Mobile Experience
Christian: It took around like a year or so to make this big game of yours. And so when did you release it? It was in eight. Do you remember? OK, well, let's try it easier Christian. Maybe how long did it take you to make thisbig game of yours? Like, yeah, cool. That's still that's still fast. You know, for like a four hour, you know, premium mobile experience. So we said 2015.2015. All right. Now let's talk about the how it landed and getting it out there. Because it's actually on Steam and other platforms now as well,. Yeah. We started out from app store because that
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