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Design Constraints in VR?
i feel like between all your games that i've played, there's a lot of overlap with how things sort of move and how they feel. You mentioned the mthe the snapping too. I was curious if that is sort of, at this point, like intentionally creating designe constraints for yourself. But then we do try and force ourselves out of our comfort zone with each new thing - so that we don't just end up making the same project over and over again.