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Karl Guttag (KGOnTech) on Apple Rumors and Four-Corner Market Opportunities (Part 1)

AR Show with Jason McDowall

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Apple's Different Use Cases for VR

VR is very much focused, as you know, to the subset of the gaming market. There's also this kind of other enterprise angle to VR in which it's viewed as a training tool and even educational tool. I doubt Apple's going to fix all those things at a $3,000 price point. And so I think there are issues, there are human factor issues with VR.

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