It's a very intimate interaction with an AI because there's a lot of stuff going on. All the games do it. It's not unique to what we do in terms of how they handle combat scenarios. Some games just do it extremely well, even in multiplayer where you're playing bots and most people don't know it or how a multiple enemy scenario is really handled. They trade off. I was like, I'll just wait my turn because we don't want to overwhelm them. A good game will take their time.